{"product_id":"learning-c-by-developing-games-with-unity-2020-an-enjoyable-and-intuitive-approach-to-getting-started-with-c-programming-and-unity","title":"Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity","description":"\u003cp\u003e\u003cstrong\u003eBook info:\u003c\/strong\u003e Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity (Kindle, 366 pages) – Packt Publishing, 2020. Language: English.\u003c\/p\u003e\n \u003cp\u003eGet to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eUnderstand C# programming basics, terminology, and coding best practices\u003c\/li\u003e\n\u003cli\u003ePut your knowledge of C# concepts into practice by building a fun and playable game\u003c\/li\u003e\n\u003cli\u003eCome away with a clear direction for taking your C# programming and Unity game development skills to the next level\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.\u003c\/p\u003e\u003cp\u003eThis fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eDiscover easy-to-follow steps and examples for learning C# programming fundamentals\u003c\/li\u003e\n\u003cli\u003eGet to grips with creating and implementing scripts in Unity\u003c\/li\u003e\n\u003cli\u003eCreate basic game mechanics such as player controllers and shooting projectiles using C#\u003c\/li\u003e\n\u003cli\u003eUnderstand the concepts of interfaces and abstract classes\u003c\/li\u003e\n\u003cli\u003eLeverage the power of the latest C# features to solve complex programming problems\u003c\/li\u003e\n\u003cli\u003eBecome familiar with stacks, queues, exceptions, error handling, and other core C# concepts\u003c\/li\u003e\n\u003cli\u003eExplore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eIf you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.\u003c\/p\u003eTable of Contents\u003cli\u003eGetting to Know Your Environment\u003c\/li\u003e\u003cli\u003eThe Building Blocks of Programming \u003c\/li\u003e\u003cli\u003eDiving into Variables,Types, and Methods\u003c\/li\u003e\u003cli\u003eControl Flow and Collection Types\u003c\/li\u003e\u003cli\u003eWorking with Classes, Structs, and OOP\u003c\/li\u003e\u003cli\u003eGetting Your Hands Dirty with Unity \u003c\/li\u003e\u003cli\u003eMovement, Camera Controls, and Collisions\u003c\/li\u003e\u003cli\u003eScripting Game Mechanics\u003c\/li\u003e\u003cli\u003eBasic AI and Enemy Behavior\u003c\/li\u003e\u003cli\u003eRevisiting Types, Methods, and Classes\u003c\/li\u003e\u003cli\u003eIntroducing Stacks, Queues and HashSets\u003c\/li\u003e\u003cli\u003eExploring Generics, Delegates, and Beyond\u003c\/li\u003e\u003cli\u003eThe Journey Continues \u003c\/li\u003e  ","brand":"Harrison Ferrone","offers":[{"title":"Default Title","offer_id":46068941095146,"sku":"9781800207806","price":28.87,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0714\/5301\/6298\/files\/71NOydoEzmL._SY522.jpg?v=1781192147","url":"https:\/\/textbookme.store\/products\/learning-c-by-developing-games-with-unity-2020-an-enjoyable-and-intuitive-approach-to-getting-started-with-c-programming-and-unity","provider":"TextbookMe","version":"1.0","type":"link"}